![]() Upgrade away! Unlock Blueprintsįinally, unlock blueprints to open up more options in the workshop. This means that you will never become relatively weaker by improving your equipment. They do not scale with your own equipment level. ![]() Relative PowerĮnemies only scale with their province difficulty. Higher level enemies also get these buffs, so don’t get overconfident. Once the level difference gets high enough, you start to utterly destroy your enemies while taking little to no damage in return even while standing still in the open. Second, a higher-level unit gets hidden buffs to damage and resistance against a lower-level unit. Liberating provinces does nothing for workshop level. Yes, the tooltip in the workshop menu is lying to you. Your workshop’s crafting level is the average level of your units plus 1, but once you reach a certain level, it never drops back down. First, it lets you build better equipment. If you have a 50-50 split, it’s inconsistent, likely due to floating point shenanigans. For example, a unit with level 10 weapons and arms and level 9 body and legs will have an average closer to 10, and so its level will be calculated as 10. Level is determined by the average of all equipped parts, rounded off somewhat inconsistently. The other bonus of getting better gear is that your units’ levels go up. Even if you just want to do more of what you’re doing, having better gear never hurts. Better equipment lets you fine-tune your playstyle or optimize for it. More damage, more integrity, better range, fancier guns, you name it. The most immediate effect of getting better equipment is better stats. So avoiding loss in the first place is your best way to accumulate power. You can’t rely on replacing losses with salvage– it’s unsustainable. Equipment and resources are tough to come by. This is probably the most important concept. The only way for you to get more resources is to win combat, so go out and win some. With these tools in hand, go break some machines. Overdrive is more useful because it reduces travel time, but both combined can let you finally get the drop on those cowardly convoys, or creep up to a base without alerting it and drawing in waves of reinforcements. The next most important upgrades you can get are overdrive and stealth. I find that mobility is far more important than having backup machines. and that upgrade carries with it a significant penalty to movement speed. The next one after that, however, is quite bad, since the maximum number of units you can deploy is 4. This lets you deploy four machines to each battle, drastically increasing your firepower, survivability, and tactical options. Player 4 Has Joined The GameĪrguably the most important upgrade you can get is the one that unlocks the fourth unit slot in your base. If the retreat button isn’t available, try switching quickly between travel modes (overdrive, cruise, stealth). You can only retreat while in a hostile-held province. ![]() Your equipment and pilots are valuable, so don’t throw them away. Hit that “run away” button and get out of there. Hit some convoys and patrols, skip town to the next province over, and always remember you can retreat at any time for no cost whatsoever. ![]() So don’t rush into liberating an enemy province. When you’re starting out, you’re very vulnerable and probably still inexperienced with combat. Thus, it is entirely possible to level up way past enemy levels and stomp them into the dust.īut that won’t be for some time yet. They do not scale up when you upgrade your equipment. Second: enemy power levels only increase when you liberate a province. Even if you lose all your pilots, units, and supplies, resupplying at a friendly base will give you two machines and two pilots for free. You can take as much time as you want and you will not lose any progress unless your units get destroyed in battle. How do you pump those numbers up and get a fighting chance?Īlso check: Phantom Brigade General FAQ Phantom Brigade Building Powerįirst: there is no lose condition in Phantom Brigade. From the beginning, you’re outgunned, outtonned, and outnumbered.
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